============= P K + + 1 . 3 ============= PK++ Mod is no longer updated because Blowfish (his lead coder) is being busy with PK:Resurrection... We've decided to make our own unofficial PK++ 1.3.1.64 release based on the 1.2.1.64 PK++ sources Devteam is: OriOn (code), B6 (maps), PrimeviL (gfx), sk1p, HV, kenzu (betatest) Release is planned "When it's done" but as soon as possible ;) Work In Progress so be patient and check often this changelog! ===== G U I ===== FIX: OVERTIME - If "CTF" mode was chosen "OVERTIME" text was overwrited by "Capture limit" text into "Server settings" GUI [PK++ BUG] CHG: NEW GUI - New Background and new design for your "Game User Interface" CHG: CONTROLS - Controls menu has been cleaned up and "Singleplayer" relative controls are gone (RJ scripts disabled too) CHG: LOADING SCREENS - Code improved, new "HIGH RES" screenshots and pictures aren't red anymore CHG: MENU - PK++ options are sorted out by logical categories and mixed to the original game's menu ADD: STARTUP SCREEN - Special "PK++ start screen" for game, addon and special edition version ADD: QUICK MENU - Gives access to "CALLVOTE/PRESETS/CROSSHAIR/WEAPON POSITION" ingame by keyboard ADD: QUICK HELP - Displays a quick "HELP INGAME" about Weapons Positioning System, SuperHUD (0/1) ADD: QUICK QUIT - Allows you to QUIT the game without the (boring) menu confirmation (0/1) ADD: PK/PK++ CVARs - Many useful cvars (game & mod) were added to the GUI, settings are easier so ADD: ZOOM FOV GUI - Option to set your "Zoom FOV" for Boltgun weapon (all weapons will come later) ADD: CROSSHAIR GUI - Possibility to assign different CROSSHAIR by "STYLE/SIZE/ALPHA/COLOR" for each weapon ADD: PRESETS GUI - You can create, save, load then share your own HUD preset with others players ADD: MODEL VIEWER - Into "Player Settings", left click for changing model, right click for viewing brightskins, wheel for swith weaps, arrows keys for playing anims ADD: USEFUL HOTKEYS - "Vote NO/YES"; "Ready/Unready"; "Team 1/2"; "NetStats"; "Stats"; "Break"; "Spectator"; "Kill"; "Disconnect"; "Quit"; "Quick Menu" bindable ADD: STATS OVERLAY - Gives acces to yours game "STATS" (weapons, telefrags, ...) by a key at the end of the match ===== H U D ===== FIX: HUD TEXTS - Some HUD text slight position fixes FIX: BOOH ICONS - "Battle Out Of Hell" weapons icons aren't missing anymore CHG: AMMOLIST - "Ammolist" is dynamic now & HUD_AMMOLIST command replace the old "AMMOLIST" cvar CHG: SPEEDMETER - Option available in "spectator mode" too CHG: PRO ICONS - New "2D icons set" fresh and funky CHG: HUD SCORES - System improved "in game" and "spectator" mode (score difference) CHG: AMMO COUNT - During warmup, infinite ammo count shows a "666" numbers instead of "999" numbers (devil inside) ADD: TEAM1 -VS- TEAM2 - Versus text in warmup for CTF/TDM gamemode (RED: DEMONS team & BLUE: ANGELS team by default) ADD: HUD PRESETS - Choose between a few styles for your "HUD" ADD: SUPERHUD SYSTEM - Move & resize all yours HUD elements with your keyboard ADD: CONSOLEPOSITION - Sets the "CONSOLE" message position ADD: CONSOLEFONTSIZE - Sets the "CONSOLE" font size (16/24) ADD: CROSSHAIR NAMES COLOR - Sets a color for the crosshair names font (TEAM/ENEMY/OFF) ADD: CROSSHAIRHIT - Crosshair blinkes when you hit an opponent, like Hitsound but with Crosshair flash (0/1) ADD: CROSSHAIRHIT_RGB - Sets the "CROSSHAIR HIT" color (RGB code: xxx, xxx, xxx) ADD: CROSSHAIRHIT_TRANS - Sets the "CROSSHAIR HIT" transparency (0/255) ADD: CROSSHAIRNAMEFONTSIZE - Sets the font size for the "CROSSHAIR NAME" (16/24) ADD: HUD_AMMOLIST - Sets the "AMMOLIST" position (0: None, 1: Right, 2: Left, 3: Middle) ADD: HUD_AMMOLIST_COUNT_RGB - Sets the "AMMOLIST COUNT" color (RGB code: xxx, xxx, xxx) ADD: HUD_AMMOLIST_ICONS_TRANS - Sets the "AMMOLIST ICONS" transparency (0/255) ADD: HUD_AMMOLIST_MARKER_RGB - Sets the "AMMOLIST MARKER" (background) color (RGB code: xxx, xxx, xxx) ADD: HUD_AMMOLIST_MARKER_TRANS - Sets the "AMMOLIST MARKER" (background) transparency (0/255) ADD: HUD_AMMOLIST_MARKER_PRIMARY - Sets the "AMMOLIST MARKER" (background) only for people play with primary fire only ADD: HUD_BAR_TRANS - Sets the "HUDBAR" transparency if "HUDBAR" style is used (0/255) ADD: HUD_BAR_SWITCH - Possibility to switch between Health and Armor position if "HUDBAR" style is used (write: yes) ADD: HUD_BRIGHTSKINS_STYLE - "HUD ELEMENTS" colors are based to your Brightskins Enemy/Team colors (0/1) ADD: HUD_COUNT_RGB - Sets the "HUD COUNTERS" color (RGB code: xxx, xxx, xxx) ADD: HUD_COUNT_TRANS - Sets the "HUD COUNTERS" transparency (0/255) ADD: HUD_CURRENTWEAPON_ICON - Toggles the current "HUD" weapon icon (0/1) ADD: HUD_FLAG_ICON - Toggles the "FLAG" icon when you are the flag carrier (0/1) ADD: HUD_FLAG_TRANS - Sets the "FLAG" icon transparency (0/255) ADD: HUD_ICONS_TRANS - Sets the "HUD ICONS" transparency (0/255) ADD: HUD_FRAGMESSAGEFONTSIZE - Sets the font size for the "FRAG MESSAGE" (16/30) ADD: HUD_FRAGMESSAGE_STATUS - Sets a simple "FRAG MESSAGE" like this: "Killer name" [Weapicon] "Killed name" (0/1) ADD: HUD_FRAGMESSAGE_STATUS_TIMING - Sets the display time of "FRAG MESSAGE" (120/480) *2 to 8 seconds* ADD: HUD_SHOW_MEDALS - Toggles the "MEDALS ICONS" system (0/1) **Don't forget to set AUD_NOMPCOMMENTS "1" ** ADD: HUD_MEDAL_GOOD_ICON - Toggles "GOOD" medal icon: awarded for making 2 frags in 2 seconds (0/1) ADD: HUD_MEDAL_STYLISH_ICON - Toggles "STYLISH" medal icon: awarded for making 2 consecutive hits with Stakegun (0/1) ADD: HUD_MEDAL_SWEET_ICON - Toggles "SWEET" medal icon: awarded for making every frag with the Painkiller's rotor (0/1) ADD: HUD_MEDAL_YES_ICON - Toggles "YES" medal icon: awarded for making 1 frag with the Stakenade combo (0/1) ADD: HUD_MEDAL_NOMERCY_ICON - Toggles "NO MERCY" medal icon: awarded for making 10 frags in a row (0/1) ADD: HUD_MEDALS_ICONS_TRANS - Sets the "MEDALS ICONS" transparency (0/255) ADD: HUD_PING_COLORED - Toggles the "HUD" colored ping option: White < 20Ms, green <60Ms, yellow <100Ms, red above (0/1) ADD: HUD_POWERUP_ICON - Toggles the "POWERUP" icon (Rage/Immunity/Modifier) (0/1) ADD: HUD_POWERUP_TIMER - Toggles the "POWERUP" elapsed time for "Rage", "Immunity" & "Modifier" (0/1) ADD: HUD_POWERUP_TRANS - Sets the "POWERUP" icon transparency (0/255) ADD: HUD_SCORES_COUNT_RGB - Sets the "SCORES COUNT" color (RGB code: xxx, xxx, xxx) ADD: HUD_TEAMCHATONLY - Sets the display of Team Message only (0/1) ADD: HUD_SHOW_AMMO - Toggles the "HUD" ammo part: icon + count (0/1) ADD: HUD_SHOW_HEALTH_ICON - Toggles the "HEALTH" icon for minimal "HUD" (0/1) ADD: HUD_SHOW_FPS - Toggles the "FPS" counter option (0/1) ADD: HUD_SHOW_PACKETLOSS - Sets the "PACKET LOSS" option( 0/1) ADD: HUD_SHOW_PING - Toggles the "PING" option (0/1) ADD: HUD_SHOW_SPEEDMETER - Sets a "SPEEDMETER" style (CLASSIC/BAR/TEXT+BAR/NONE) ========= V I D E O ========= FIX: RIFLE's ICON - Weapon icon was wrong and showed shuriken's icon, new classic's icon has been done too [PCF BUG] CHG: NOBLOOD - Blood on the wall/floor is removed now (not only the blood due to damages taken) CHG: NOSMOKE - Electro, SubMachineGun & MachineGun's smokes added to the "nosmoke" cvar CHG: NOEXPLOSIONS - HEATER bomb's explosion added to the "noexplosions" cvar CHG: PLAYER MODELS - "Hellknight" and "Painkiller" Secret MP models are unlocked without ending the Singleplayer game CHG: FIXEDCOLORS - Changed to FORCE_TEAMS_COLORS from console (no name change in config file) ADD: BRIGHTSKINS_DEADBODY - Players models goes grey when players die (0/1) ADD: BRIGHTSKINS COLORS - Purple/Grey/Brown colors added, Blue/Pink/Orange colors are more flashy ADD: BRIGHTSKINSFULL - Enemy and Team brightskins are full colored (0/1) ADD: BRIGHTSKINS AMMO - Ammo skins recolored and glowing in the dark (0/1) ADD: BRIGHTSKINSARMORS - Armors skins are bright and recolored "Green=Weak; Yellow=Medium; Red=Strong" (0/1) ADD: CHATICON - Toggles a "CHAT ICON" above player model when they're AFK (0/1) ADD: CHATICON_ANIM - Sets a "CHAT ICON" animation (0/1) ADD: FORCEMODEL_TEAMS - If server allows it, ANGELS team use "Fallen-Angel" model & DEMONS team use "Demon" model (0/1) ADD: NOTRAILSTAKE - Toggles the weapon's trail of Stakes (0/1) ADD: NOTRAILGRENADE - Toggles the weapon's trail of Grenades (0/1) ADD: NOTRAILFREEZER - Toggles the weapon's trail of Freezer sparks (0/1) ADD: NOTRAILROCKET - Toggles the weapon's trail of Rockets (0/1) ADD: NOTRAILSHURIKEN - Toggles the weapon's trail of Shurikens (0/1) ADD: NOBOLTTRAIL - Toggles the weapon's trail of Bolts (0/1) ADD: NOHEATERTRAIL - Toggles the weapon's trail of Heaters (0/1) ADD: NOMUZZLEFLASH - Toggles the weapon's muzzleflash (0/1) ADD: NOIMPACT - Toggles the weapon's impact effects on every surface (0/1) ADD: NOPICKUPFX - Toggles the screen's flash when you pickup an item (0/1) ADD: NODAMAGEFX - Toggles the screen's flash when you take damage (0/1) ADD: NOPOWERUPFX - Toggles the screen's effects when you use "PowerUp" item (0/1) ADD: PICMIP TEXTURES - Resizes map textures to 4X4 pixels for a boost performance (0/1) ADD: WEAPON ANIMATION - Toggles the current weapon model's animation (0/1) ADD: SIMPLEITEMS - Map's items are showed in 2D for a boost of performance (0/1) ADD: SKY SETTINGS - Sky "Black" and "UltraLow" settings added >> Options/Video/Advanced/Sky to set it ADD: TEAMMATEICON - Sets the icon above yours TeamMates in CTF/TDM mode (CLASSIC/PRO/NONE) ADD: TEAMMATEICON_RGB - Sets the icon's color (to "1" +RGB code= custom color; to "0" without RGB code, same color as brightskin team) ADD: TEAMMATE STATUS BAR - Shows a status bar (Heatlh & Armor) under the crosshair for yours teammates (0/1) ADD: VID_BRIGHTNESS - Sets your screen's brightness (0.x/1) ADD: VID_CONTRAST - Sets your screen's contrast (0.x/1) ADD: VID_GAMMA - Sets your screen's gamma (0.x/5) ADD: WEAPON ICON - Sets the icon above weapons models items (CLASSIC/PRO/NONE) ADD: WEAPON POSITIONING SYSTEM - Allows you to move the weapon model view in x/y/z/angle axis (0/1) ========= A U D I O ========= FIX: RIFLE SOUND - Rifle pickup sound was wrong and Electro pickup sound was played [PCF BUG] CHG: INTRO SOUND - "BOOH" intro sound is the default intro sound for all game's versions CHG: AUD_ - Sounds CVARs have AUD_ prefix now ADD: AUD_NOMPCOMMENTS - Toggles the "MULTIPLAYER COMMENTS" in game (0/1) ADD: AUD_NOGONG - Toggles the "GONG TIMER" sound in game (0/1) ADD: AUD_HITSOUND_VOLUME - Sets the level of Hit sound (0/100) ADD: AUD_KILLSOUND_VOLUME - Sets the level of Kill sound (0/100) ADD: AUD_CUSTOMHUDSOUND - Toggles the "beep" sound when "SUPERHUD" system is used (0/1) ADD: AUD_FLAGCARRIERSOUND - Toggles the boring sound of FLAG carrier in CTF mode (0/1) ADD: AUD_NOCHATBEEP - Toggles the "beep" from messages console (0/1) ADD: AUD_LOWAMMOSOUND - Toggles the Lowammo sound (0/1) ADD: AUD_LOWAMMOSOUND_VOLUME - Sets the level of Low Ammo Sound (0/100) ADD: AUD_HITSOUND_TEAMMATE - Toggles the special sound when you hit a Teammate (0/1) ADD: AUD_HITSOUND_TEAMMATE_VOLUME - Sets the level of Hit Teammate sound (0/100) ======= M I S C ======= FIX: AMMO BUG - Players can take Electro and Chaingun ammo even if they already had maximum ammo [PCF BUG] FIX: PU RESPAWN TIMES - Respawn times of Rage, Immunity & Modifier was broken [PCF BUG] FIX: RESPAWN POINT - While switching team in "CTF" games, respawn point is missing and breaks the gameplay [PCF BUG] FIX: SPEEDMETER - Cvar is now saved in your config file FIX: STATS - Stats bugs are fixed and hitting teammates isn't counted anymore [PK++ BUG] CHG: CONNECTION - Due to too many changes, different mod/game versions can't join 1.3 servers, 1.3 mod users can join 1.2 servers CHG: NET SETTINGS - "SETMAXFPS" limited to 125 and "SERVERFRAMERATE" limited to 60 to avoid some lame settings (no limit in LAN) CHG: WARMUP - Shoot protection during countdown to avoid some "extrafrags" ADD: INSTALLER.EXE - Auto installer for PK++ 1.3 + multilanguages support (EN/FR/RU/POL/IT/ES/DE/CZ) ADD: PKPLUS.EXE - MOD executable + "NOCD" patch and "DUAL CORE" fix ADD: CV - New "callvote" command: /cv map dm_sacred ADD: MODE - New "gamemode" command: /cv mode duel ADD: INSTAGIB - INSTAGIB gamemode with StakeGun ADD: ICTF - INSTAGIB gamemode for "Capture The Flag" ADD: CLAN ARENA - CLAN ARENA gamemode (Rounds not done yet) ADD: PRO MAPS - Classic maps have "PRO" version more balanced ADD: 50HP ITEM - Some "PRO" maps have a new 50 health item ======= T O D O ======= ¤ CONFIG FILE FORMAT - Cvars are sorted out by class in config file ¤ NEW WEAPON model - Alternative Stakegun model or new weapon, not sure yet (model comes from Painkiller alpha version) ¤ HOOK mode - Alt fire of Painkiller weapon becomes a HOOK weapon ¤ PRO CTF mode - Flag carrier's speed restrainned for improve the "Teamplay" and make the "CTF" mode more fair ¤ All variables added to CONSOLE ¤ RETURN FLAG option callvotable ¤ SENSITIVITY by weapons ¤ FOV by weapons ¤ Main Scores based to brightskins colors (enemy/team) ¤ Noflame cvar needs to be fixed on some maps (Dm_Cursed, Dm_Mine...) ¤ Water FX "off" option ¤ BOOH weapons added to Voosh gamemode ¤ Rounds system for Clan Arena gamemode ¤ BOTS GUI ¤ Demos GUI